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Asset Graph Editor

The Asset Graph Editor is a node-based visual tool for editing complex asset types that the standard Asset Editor doesn’t fully support.

A graph-based editor where you connect nodes to define:

  • NPC behaviors - AI logic and responses
  • World generation - Terrain rules, biome placement
  • Creative tool brushes - Custom building tools
  • Interactions - Complex event chains

Some asset types are painful to configure in raw JSON:

  • NPCs with complex behaviors
  • World generation rules
  • Multi-step interactions

Node graphs make these visual and easier to understand.

Use CaseTool
Simple blocks/itemsAsset Editor
VFX and effectsAsset Editor
NPC AI and behaviorsAsset Graph Editor
World generationAsset Graph Editor
Custom brushesAsset Graph Editor

The team plans to:

  • Improve quality and usability
  • Integrate node editors into the main Asset Editor
  • Create a unified creator suite
  • Start with simple graphs before attempting complex logic
  • Save frequently - crashes can cause data loss
  • Check the community for example graphs
  • Decompile the server to understand how systems work if documentation is lacking