Modding Tools
Modding Tools
Hytale provides several tools for creating mods and content. These are the same tools used by the development team to build the game.
Available Tools
Section titled “Available Tools”| Tool | Purpose | Status |
|---|---|---|
| Asset Editor | Visual editor for data assets | Available |
| Blockbench Plugin | 3D models, textures, animations | Available |
| Asset Graph Editor | Node-based editor for NPCs, worldgen | Available (rough) |
| Machinima Tools | Cinematic creation | Available |
| Creative Tools | In-world building | Available |
Tool Philosophy
Section titled “Tool Philosophy”The Hytale team’s approach to tools:
- Ship now, improve later - Tools are released even if rough, to unblock modders
- Same tools internally - These are the actual tools used to build Hytale
- Feedback-driven - Tell the team where you get blocked
Known Limitations
Section titled “Known Limitations”The official team acknowledges:
- Tools are uneven in quality
- Some workflows are frustrating
- Documentation is incomplete
They are committed to improving based on community feedback.
Future Tools
Section titled “Future Tools”Visual Scripting
Section titled “Visual Scripting”A planned alternative to Java plugins:
- Sandboxed and safe
- Great learnability
- Programmers can extend with custom nodes
- Eventually integrated into the 3D world
Node Editor Improvements
Section titled “Node Editor Improvements”Plans to integrate node-graph editors directly into the Asset Editor for a unified creator suite.
Getting Help
Section titled “Getting Help”- Report issues and request features on Discord
- Check the server source code (not obfuscated) when documentation is lacking