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Modding Tools

Hytale provides several tools for creating mods and content. These are the same tools used by the development team to build the game.

ToolPurposeStatus
Asset EditorVisual editor for data assetsAvailable
Blockbench Plugin3D models, textures, animationsAvailable
Asset Graph EditorNode-based editor for NPCs, worldgenAvailable (rough)
Machinima ToolsCinematic creationAvailable
Creative ToolsIn-world buildingAvailable

The Hytale team’s approach to tools:

  • Ship now, improve later - Tools are released even if rough, to unblock modders
  • Same tools internally - These are the actual tools used to build Hytale
  • Feedback-driven - Tell the team where you get blocked

The official team acknowledges:

  • Tools are uneven in quality
  • Some workflows are frustrating
  • Documentation is incomplete

They are committed to improving based on community feedback.

A planned alternative to Java plugins:

  • Sandboxed and safe
  • Great learnability
  • Programmers can extend with custom nodes
  • Eventually integrated into the 3D world

Plans to integrate node-graph editors directly into the Asset Editor for a unified creator suite.

  • Report issues and request features on Discord
  • Check the server source code (not obfuscated) when documentation is lacking