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Assets (3D/Art)

Art assets give visual and audio identity to your content. Create custom models, textures, animations, and sounds to bring your creations to life.

TypeDescriptionPrimary Tool
3D ModelsBlocks, items, entitiesBlockbench
TexturesSurface appearanceImage editors
AnimationsMovement sequencesBlockbench
SoundsEffects and musicAudio editors

Ready to create your first model?

Create Your First Model - Build a simple block model in Blockbench (Coming Soon)

Hytale officially supports Blockbench for creating:

  • Hytale-compatible models
  • Textures
  • Animations

A Blockbench plugin specifically for Hytale exports directly to the correct format.

Learn more about Blockbench setup

Create voxel-based models using Blockbench:

  1. Install the Hytale Blockbench plugin
  2. Create your model using cubes and elements
  3. Apply textures to faces
  4. Export in Hytale format

Textures define how surfaces appear:

  • Standard image formats supported (PNG recommended)
  • Create in any image editor (Photoshop, GIMP, Aseprite)
  • Apply to models via the Asset Editor

Define how models move:

  • Create keyframe animations in Blockbench
  • Attach to entities, items, and effects
  • Preview directly in Blockbench

Add audio to your content:

  • Standard audio formats supported
  • Create ambient sounds, effects, music
  • Reference in pack definitions

Assets are referenced by Packs to give visual/audio identity to:

  • Custom blocks
  • Items and weapons
  • NPCs and creatures
  • UI elements
  • Visual effects
1. Create model in Blockbench
2. Create/apply textures
3. Add animations (if needed)
4. Export to pack folder
5. Reference in pack JSON
ToolPurpose
Blockbench3D modeling and animation
Asset EditorManaging and applying assets