FAQ
FAQ
Can I make client mods?
Section titled “Can I make client mods?”No. Hytale uses a server-first model. All mods run on the server. This means:
- Players don’t need to download mods
- One client works for all servers
- Easier mod distribution
Why is there no Lua/scripting?
Section titled “Why is there no Lua/scripting?”Hytale chose not to add text-based scripting (like Lua). The team believes:
- Text scripting still requires programming knowledge
- It creates “half-languages” that frustrate both designers and programmers
Instead, visual scripting is planned for the future. For now:
Do I need a server to test mods?
Section titled “Do I need a server to test mods?”Yes. Even singleplayer runs a local server. To test:
- Run a local server
- Add your mod to
mods/folder - Connect via localhost
See Server Setup for details.
Where can I get help?
Section titled “Where can I get help?”- Official Hytale Discord - Talk to devs and modders
- CurseForge Discord - UGC community
- Decompile the server - it’s not obfuscated
Is the server source code available?
Section titled “Is the server source code available?”Not yet. Official source release is planned 1-2 months after launch. Until then:
- The server
.jaris not obfuscated - You can decompile it to see how systems work
- This is encouraged by the developers
What tools are available?
Section titled “What tools are available?”| Tool | Purpose |
|---|---|
| Asset Editor | Visual editor for data assets |
| Blockbench | 3D models, textures, animations |
| Asset Graph Editor | Node-based editor for NPCs, worldgen |
Why are tools “rough” or incomplete?
Section titled “Why are tools “rough” or incomplete?”Hytale is in early access. The team chose to release tools now and improve them based on feedback, rather than wait for perfection. This is acknowledged in the official modding post.
How do I distribute my mods?
Section titled “How do I distribute my mods?”Currently, mod distribution requires manual sharing:
- Package your mod files
- Share the package (Discord, forums, etc.)
- Others place it in their
mods/folder
Better distribution systems are planned.
Can I monetize my mods?
Section titled “Can I monetize my mods?”This depends on Hytale’s Terms of Service and EULA. An integrated payment system for servers is planned for the future. Check the official policies before monetizing.
What’s the difference between Packs and Plugins?
Section titled “What’s the difference between Packs and Plugins?”| Packs | Plugins |
|---|---|
| JSON files | Java code |
| Define content (blocks, items, NPCs) | Add logic (commands, game rules) |
| No coding required | Programming required |
| Created with Asset Editor | Created with IDE |
Most projects use both together. See Packs and Plugins for details.