Server Administration
Server Administration
This section covers everything you need to know about running and administering Hytale servers. All information is from the official Server Manual.
Quick Reference
Section titled “Quick Reference”| Topic | Description |
|---|---|
| Setup | Installing Java 25 and getting server files |
| File Structure | Directory layout and organization |
| Configuration | Server config files and options |
| Network | Ports, firewall, QUIC protocol |
| Multiserver | Player routing between servers |
| Tips | Performance optimization and plugins |
| Hosting | Compare server hosting providers |
| Installing Mods | Find and install community mods |
Server Architecture
Section titled “Server Architecture”Hytale servers have a unique architecture:
- Even singleplayer uses a server - When you play alone, you run a local server
- Server-side modding only - All mods run on the server, no client mods
- QUIC protocol - Uses UDP, not TCP, for networking
- Native multiserver support - Built-in player routing without reverse proxies
Resource Requirements
Section titled “Resource Requirements”| Resource | Minimum | Notes |
|---|---|---|
| RAM | 4GB | Monitor actual usage; view distance is main driver |
| Java | 25 | Required, not optional |
| Architecture | x64 or arm64 | Both supported |
Authentication
Section titled “Authentication”Servers require authentication to:
- Enable communication with service APIs
- Counter abuse
Limit: 100 servers per Hytale game license. Apply for Server Provider account for more.
Current Limitations
Section titled “Current Limitations”- Protocol versions must match exactly between client and server
- Some crashes can cause data loss - backup frequently
- Configuration files are overwritten if modified while server is running
Future Features
Section titled “Future Features”Features planned but not yet available:
- Server & Minigame Discovery catalogue
- Party system for group play
- Integrated payment system
- SRV record support
- First-party API endpoints