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Server Administration

This section covers everything you need to know about running and administering Hytale servers. All information is from the official Server Manual.

TopicDescription
SetupInstalling Java 25 and getting server files
File StructureDirectory layout and organization
ConfigurationServer config files and options
NetworkPorts, firewall, QUIC protocol
MultiserverPlayer routing between servers
TipsPerformance optimization and plugins
HostingCompare server hosting providers
Installing ModsFind and install community mods

Hytale servers have a unique architecture:

  • Even singleplayer uses a server - When you play alone, you run a local server
  • Server-side modding only - All mods run on the server, no client mods
  • QUIC protocol - Uses UDP, not TCP, for networking
  • Native multiserver support - Built-in player routing without reverse proxies
ResourceMinimumNotes
RAM4GBMonitor actual usage; view distance is main driver
Java25Required, not optional
Architecturex64 or arm64Both supported

Servers require authentication to:

  • Enable communication with service APIs
  • Counter abuse

Limit: 100 servers per Hytale game license. Apply for Server Provider account for more.

  • Protocol versions must match exactly between client and server
  • Some crashes can cause data loss - backup frequently
  • Configuration files are overwritten if modified while server is running

Features planned but not yet available:

  • Server & Minigame Discovery catalogue
  • Party system for group play
  • Integrated payment system
  • SRV record support
  • First-party API endpoints