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Hytale Ore Locations: Where to Find Cobalt, Adamantite & Thorium

Finding resources is the key to winning in Hytale. This guide shows where major ores can generate in Orbis. The Ore Finder below is built from the game’s worldgen config files.

If you are looking for Iron for your first tools, hunting for Thorium, or wondering where to find Cobalt, use the Ore Finder below.

⛰️ Surface 🕳️ Cave 🏛️ Instance

Click any ore in the table below to open a detailed breakdown.

-- ores
Ore Zones Found In
  1. Search by Name: Type an ore name (like “Thorium”).
  2. Check “Found In”: See whether it’s a Surface, Cave, or Instance placement (and any height hints).
  3. Click an Ore: Open the detailed breakdown (zones, sources, variants, and notes).

IconOreBest ZoneRarity
Hytale Copper Ore IconCopperZone 1, 2, 3Common
Hytale Iron Ore IconIronZone 1, 2, 3, 4Uncommon
Hytale Silver Ore IconSilverAll Zones (High elevation)Rare
Hytale Gold Ore IconGoldZones 1–3 (Caves), Zone 3 (Taiga mountains)Rare
Hytale Thorium Ore IconThoriumZone 2 (Howling Sands)Epic
Hytale Cobalt Ore IconCobaltZone 3 (Whisperfrost Frontiers)Epic
Hytale Adamantite Ore IconAdamantiteZone 4 (Devastated Lands)Legendary
Hytale Mithril Ore IconMithrilPortal DungeonsLegendary

Hytale Copper Ore block

Copper is the basic metal for early crafting. It is the most common ore in Orbis.

  • Zones: 1, 2, 3
  • Depth: Varies (default placement isn’t height-limited)
  • Vein Sizes: Small veins to large motherlode deposits.
  • Best Strategy: Look in riverbeds, cliffs, and shallow caves in Zone 1. Caves/mineshafts beat strip mining.

Hytale Iron Ore block

Iron is the most useful metal in Hytale. You need it for armor, weapons, and machines. It’s common enough that cave exploration beats “one depth” strip mining.

  • Zones: 1, 2, 3, 4
  • Depth: Varies (default veins); biome passes commonly add iron around Y 60–120
  • Vein Sizes: Medium clusters (encased veins).
  • Best Strategy: Explore caves around Y 60–120 in common biomes (Plains/Taiga/Desert biome passes) and grab any exposed iron you see while pathing.

Hytale Silver Ore block

Silver is a step between common and rare metals. It has magical uses. It is much rarer than Iron.

  • Zones: All Zones
  • Depth: Biased to higher elevations (ramps up around Y 150; strongest from ~Y 160+)
  • Spawn Frequency: Very low.
  • Best Strategy: If you’re branch mining for Silver, start around Y 150 and push upward; otherwise, prioritize high-elevation caves and exposed mountain stone.

Hytale Gold Ore block in Calcite

Gold is used for advanced crafting. In caves, Gold veins are hidden inside Calcite blocks. This makes them easy to spot.

  • Zones: 1, 2, 3
  • Height Hints: Y ~102–110 (Cave placement); Y 170–350 (Zone 3 Taiga surface pass)
  • Vein Sizes: Large clusters inside Calcite.
  • Best Strategy: Look for white Calcite spots in cave walls. In Zone 3 (Whisperfrost Frontiers), you can also find Gold on the surface of the Taiga.

Hytale Thorium Ore block

Thorium is the main metal of the Howling Sands. It is only found in the hot deserts of Zone 2.

  • Zone: Zone 2 Exclusive
  • Depth: Desert biome pass commonly places Thorium around Y 140–200; otherwise varies in default placement
  • Appearance: Veins are encased in mud blocks.
  • Best Strategy: Explore Zone 2 cave networks and watch for brown mud patches. If you want to target Thorium, focus around Y 140–200 in Desert terrain.

Hytale Cobalt Ore block

Cobalt is the main metal of the Whisperfrost Frontiers. It’s Zone 3 exclusive, and you’ll most often encounter it in caves/mineshafts (though it can be exposed on mountains in Taiga terrain).

  • Zone: Zone 3 Exclusive
  • Depth: Varies (default placement isn’t height-limited); Taiga biomes add an extra pass at Y 120–200
  • Vein Sizes: Encased veins (often large enough that one find is a solid haul).
  • Best Strategy: Run Zone 3 cave systems and mineshafts. In Taiga mountains, cobalt can be exposed on cliff faces around Y 120–200.

Hytale Adamantite Ore block in Magma

Adamantite is the strongest standard metal. It is found in the dangerous Devastated Lands. It generates as magma-themed Adamantite ore variants (the “magma-looking block” is the ore).

  • Zone: Zone 4 Exclusive
  • Depth: Varies (default placement isn’t height-limited)
  • Vein Sizes: Large encased veins (encasement length ~7.25).
  • Best Strategy: Focus on volcanic/magma-heavy caves in Zone 4 and watch for the Adamantite-in-magma texture. In volcanic terrain, it can also be exposed on cliff faces when caves cut through the surface. Bring fire protection and a way to control lava flows.

Hytale Mithril Ore block

Mithril does not spawn in the normal world. You can only find it in Portal Dungeons.

  • Location: Portal Dungeons (Instanced)
  • Strategy: Clear dungeons to find Mithril clusters mixed with rubble and fire.

Onyxium & Prisma (Unreleased) These ores are in the game files but do not spawn yet.

  • Onyxium: Item/variants exist, but there are no active spawn rules in this build.
  • Prisma: Present in the files, but no spawn data is wired up.

In Zone 1, Copper is easy to pick up from cliffs, riverbeds, and shallow caves. In Zone 3 Taiga, some ores can be exposed on mountain faces thanks to high-elevation biome passes (notably Gold, and an extra Cobalt pass).

In practice, big cave networks and mineshafts are the fastest way to mine because they expose more ore-bearing rock.

  • Zone 1 Caves: Great for Iron, plus plenty of Copper.
  • Zone 2 Caves (Desert): Thorium is Zone 2 exclusive; targeting around Y 140–200 can help.
  • Zone 3 Caves/Mineshafts: Best overall route for Cobalt, and you can still find Gold via calcite deposits.
  • Zone 4 Volcanic Caves: Best route for Adamantite — scan magma-heavy areas carefully.

Tip: Bring plenty of torches. In practice, larger/deeper cave networks tend to expose more ore-bearing rock than branch mining.


Cobalt is only in Zone 3 (Whisperfrost Frontiers). It has an additional Taiga biome pass at Y 120–200, but otherwise doesn’t have a strict fixed depth — caves/mineshafts (and mountain rock exposure) are your best bet.

Adamantite is only in Zone 4 (Devastated Lands). It isn’t locked to one Y band; scan volcanic/magma-heavy caves for the magma-looking Adamantite ore texture (the block itself is the ore).

For practical farming, exploring caves around Y 60–120 in common biomes is a reliable approach (that’s where biome generation passes often place extra iron). Otherwise, iron is common enough that cave exploration beats locking yourself to a single depth.

These are unreleased items found in the game files. Onyxium has block textures but no spawn rules yet. Prisma has minimal data and no spawn rules wired up in this build.